I am humble. My misconception is common knowledge, but it's easy to be fooled and drawn in by the beautiful pixels. It has has been an iterative process to arrive at this state of mind. The more I rebuilt and changed my engines, the more I realized how important the data was. Now, the system is much more about managing and distributing data to specific parts, than to render and shade triangles. The triangles are but a possible presentation of the simulation.
There is nothing but data. A game is just a system, simulating and mutating data. It's easy to fantasize in polygons since it represents a world we are familiar with. Data is a bit more abstract and dry. The conclusion is that games are subject to the same rules about data as a word processor or a case management system.